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IKSPQ2.TXT
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1997-05-07
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6KB
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118 lines
================================================================
Title : Fingers' second Single Player Quake level:
Temple of the Thousand-Faced Moon
Date : 5/6/97
Filename : ikspq2.bsp
Author : Iikka "Fingers" Keränen
("ä" is an "a-with-two-dots"... In DOS, that is.)
Email Address : ikeranen@raita.oulu.fi
Home Page : www.student.oulu.fi/~ikeranen (visit there!)
Snail Mail Address : Iikka keränen
(send me your money!-) Kiiskitie 4
FIN-93400 Taivalkoski
Finland
Description : This is a sequel to IKSPQ1: Before Nightfall,
the exit in IKSPQ1 goes into this level.
I recommend getting the IKSTART (start map)
and IKSPQ1 before this.
The theme of this level is an ancient temple
of an evil cult of Moon worshippers, taken over
by the monsters. You are to slaughter everything
and find a portal leading to where ever those
monsters came from.
The architecture of this level is totally new,
nothing like this has been seen in Quake before.
All the textures are made by me; not because I
can use a texture wad making program, but because
I can do textures that look better than ones made
by id software would look in this level.
This level supports IKguns v1.1 just like my
previous levels (ikstart and ikspq1), but you
can play it as well without the patch. I think
you should try both. :) It feels easier with
the always so helpful anti-matter cannon... This
level doesn't have the plasma, bring it with you
from the previous level. ;)
Additional Credits to : ID and who ever created Quest
But some discredits to the author of Quest
for making it incompatible with my video card
without univbe. (The 1.091 worked fine!!)
No more nag about the ID's Qbsp, I found a
working one.
================================================================
* Play Information *
Single Player : Yes, this is why this level exists.
Cooperative : Yes, 4 starts.
Deathmatch : Yes, about 16 starts, tried with reapers.. This
level seems to be large enough for 16 players.
Difficulty Settings : Yes, the hard & nightmare really are hard.. Some
challenge for coop players (or me.. ;).
New Sounds : No
New Graphics : Yes, all new textures. The texture wad will
be available to download in the future.
New Music : No
Demos Replaced : I recorded one... Too big to include to this .zip..
I might put it on my homepage.
* Construction *
Base : New level from scratch (still under construction)
Editor(s) used : Quest 1.1 (+usual qbsp etc)
Known Bugs : Nope.
Build Time : About 30 hours.
Texture Wad used : ikblue.wad
Compile machine : P150 with 48M (DOS)
QBSP Time : 13 min (was 7 hours when I had 16M memory.. ;)
Light Time (extra) : 10 min
VIS Time (level 4) : 27 min (dropped from 1h... I love my new memory :)
average visible leafs = 120.
Brushes : abt 2200
Entities : abt 450
Models : Dunno. Perhaps under 30.
Running speed (timedemo): 31 fps on my P150/48M/D-stealth/vid_mode 1.
* Other Info *
Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more
levels. I recommend getting IKSTART and all IKSPQ levels, and play them as
an episode. (Starting from ikstart)
And get the ikguns 1.1! It will work in my every single player level. It's
on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)
if you wonder about the small number of secrets... That's because of the
128 meg (real+virtual) memory limit of the only qbsp that can compile big
enough levels... Cwsdpmi version gets a page fault at 90 megs and
windoze seems to have max. of about 50 megs of swap space. If you know
something that might give me about 256 megs of virtual memory, please
tell me!
If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above. CTF could
work pretty well in this level, especially with small amount of players.
* Copyright / Permissions *
All the artwork and architecture in this level is made by me, so I have
the rights to do anything I want with it.
CD-ROM publishers and other commercial people need my permission before
they can distribute this level. Even giving me some money should be
considered, as I actually bought more memory just to get this map done.
Actura Software MAY NOT do anything with these files.
Public distribution via Internet/BBS's without charging money is accepted,
of course.
* You really did read this far? *